1feb/09Off
MeBoy 2.2
- Improved speed of writes to graphics memory
- Improved screen redraw syncing, especially for Advanced Graphics mode
- Improved speed of doubled sprites (8x16 pixel) by drawing one large image instead of two small
- Improved speed of decoding images in Advanced Graphics mode
- Tweaked the sprite drawing loop to be slightly faster and better reflect the order sprites should be drawn, especially in Gameboy Color games
- Simple Graphics mode now crops images that have transparent borders
- Simple Graphics detects solid images, and creates Images without alpha channel
- Tweaked decoding of images when scaling the screen to 75%
- Fixed flicker when the LCD screen was turned off
- Fixed bug when decoding Gameboy Color palettes (Pokemon trading card game starts now)
- Fixed HDMA bug when interrupts are disabled (Donkey Kong Country starts now)
- Fixed speed-switch bug where read-only bits could be written to (Conker's Pocket Tales starts now)
- Tweaked handling of cart-RAM (hopefully improving compatibility, but it's hard to tell)
- Emulation is now paused when setting keys