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1feb/09Off

MeBoy 2.2

  • Improved speed of writes to graphics memory
  • Improved screen redraw syncing, especially for Advanced Graphics mode
  • Improved speed of doubled sprites (8x16 pixel) by drawing one large image instead of two small
  • Improved speed of decoding images in Advanced Graphics mode
  • Tweaked the sprite drawing loop to be slightly faster and better reflect the order sprites should be drawn, especially in Gameboy Color games
  • Simple Graphics mode now crops images that have transparent borders
  • Simple Graphics detects solid images, and creates Images without alpha channel
  • Tweaked decoding of images when scaling the screen to 75%
  • Fixed flicker when the LCD screen was turned off
  • Fixed bug when decoding Gameboy Color palettes (Pokemon trading card game starts now)
  • Fixed HDMA bug when interrupts are disabled (Donkey Kong Country starts now)
  • Fixed speed-switch bug where read-only bits could be written to (Conker's Pocket Tales starts now)
  • Tweaked handling of cart-RAM (hopefully improving compatibility, but it's hard to tell)
  • Emulation is now paused when setting keys

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